Shorebane
Health: 5
Speed: 6
Ability name
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Ability description
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Anchor bash
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Melee range 3/ to hit 4-6/ damage 2/ crit 3
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Hook grab
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Range 8/ to hit 3-6/ damage 1/ crit 3
The target is immediately moved to an unoccupied space adjacent to you.
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Slippery Lad
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passive
While you are on a water tile enemy characters have -3 on to hit rolls targeting this character. if an attack misses you while your in water immedietly move 2 spaces.
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Net trap
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Place a trap adjacent to you. You may only have 1 trap out at a time.
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Flood
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Cooldown 7/Duration 3
Turn all ground spaces into water, and water into ground |
Adohitlax
Lizard
Health: 5
Speed: 9
Ability name
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Ability description
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slice
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Melee range 2/ to hit 3-6/ damage 1/ crit 1 poison
If you succeed on this ability you may make it again, you can only activate this ability up to 4 times per turn.
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Healing spit
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Range 2/ heal 1d6
If you would roll less than a 3 then heal 3 instead
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blood trail
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Passive
If there is an enemy that's health is not equal to its starting health within 18 spaces of this character then this character can move an additional 4 spaces each turn.
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Death vomit
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Cooldown 3/ duration 1
If an enemy character enters within 3 spaces of this character deal 1 damage to them, if an allied character does heal them for 1
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Whirlwind of death
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Cooldown 4/ duration 2
you may use slice any number of times but only as a result of hitting, and you get +1 to all slice rolls
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Zargath
Demon
Health: 6
Speed: 12
Ability name
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Ability description
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claw
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Melee range 1/ to hit 3-6/ damage 1/ crit 2 fire
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Tail whip
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Range 6/ to hit 3-6/ damage 1/ crit 1 fire and the target is moved to an unoccupied tile adjacent to you and is stunned for one turn.
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Demon hide
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Passive
If the last ability to target this character got a crit then the next ability gets -4 to its to hit roll, and if the next ability fails to hit heal 1
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Devil's roar
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Cooldown 4/ duration 1
Allies get +1 to speed, enemies get -1 to speed
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Fire and brimstone
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passive
All abilities your teammates use that target enemy characters deal 1 additional fire damage.
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"these souls? yeah these souls here are prime, but over there no way. I got the deal i got the best souls around, stick with daddy zargath and you get the best deal on souls anywhere" - zargath
Bag
Bag
Goblin
Health: 4
Speed: 8
Ability name
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Ability description
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shank
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Melee range 1/ to hit 2-6/ damage stun/ crit 1 poison
If a character stunned by this ability is killed this character gains levels instead of the character who killed the character
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Warcry
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Passive
Reduce the respawn time of your characters by 1 while this character is alive
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scurrier
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Passive
If this character moves its full movement each turn then at the end of the turn heal 1
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bite
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Melee range 1/ to hit 2-6/ damage 2/ crit 4
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Bag ‘em and scurry
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Melee range 1/ to hit 5-6
Remove target character from the game, during each of their activations they must roll a d6, on a 6 return them to the game in an unoccupied space adjacent to this character.
If this character would die place any characters currently removed from the game into an unoccupied space adjacent to the space occupied by this character before they were killed.
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"I like bags, I really like bags. I named myself after bags" - Bag
Ruven
elven
Health: 5
Speed: 7
Ability name
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Ability description
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Ready arrow
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Then next time an enemy would move within 9 spaces of this character roll a d6 if the result is 2 or higher then they take 1 damage, on a result of a 6 they take 2 damage instead, you may choose to have this ability activate instantly if there is already an enemy character within 9 spaces targeting them as if they had just moved
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spear
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Melee range 2/ to hit 4-6/ damage 1/ crit 2
Enemies hit by this ability may not move into spaces adjacent to this character during their turn.
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quick draw
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passive
Each time you activate ready arrow it takes effect twice
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Steady hand
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Cooldown 3/ duration 2
whenever your characters miss an ability to hit roll put characters you control gain an additional +1 to hit rolls
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Ready flurry
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Cooldown 3/ duration 2
You may activate ready arrow upto 3 times
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"Tomu mem uil mem runuiu" - elvish warchant
ruby slicer
Dwarven
Health: 12
Speed: 4
Ability name
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Ability description
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Charge n' Chop
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Move upto 5 spaces in a straight line then use this ability
melee range 1/ to hit 3-6/ damage 2/ crit 4
The target is stunned for one turn
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Health potion
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cooldown 3
Heal 1d6
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Defensive stance
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Cooldown 3/ duration 2
Reduce any damage you would take by 1 to a minimum of 1.
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Chop
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Melee range 2/ to hit 3-6/ damage 3/ crit 5/ cooldown
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Juggernaut
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Cooldown 6/ duration 1
You may activate chop ‘n charge as well as defensive stance this turn, also chop ‘n charge gains “if you hit with this ability make and additional chop ‘n charge immediately”
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Kazod
Orc
Health: 8
Speed: 5
Ability name
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Ability description
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cane
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Melee range 1/ to hit 3-6/ damage 1/crit 2
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Inspiring magic
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Cooldown 2/ duration 1
Allies gain +1 on their to hit rolls for abilities
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telepunch
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Melee range 3/ to hit 2-6/ damage 1/ crit 2
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Orc savagery
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Cane now does 3 damage and 6 damage on a crit
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Card trick
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Cooldown 5/ duration 2
Activate inspiring magic this turn then it gains “whenever an allied character hits with an ability they had to roll for then increase the duration of this ability by 1”
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Sultana
Human
Health: 5
Speed: 10
Ability name
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Ability description
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Double blade
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Melee range 2/ to hit 2-6/ damage 3/ crit 4
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Chain blade
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passive
Double blades range is now “melee range 3”
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Double strike
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Cooldown 3/ duration 2
You may use two abilities per turn
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kick
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Melee range 1/ to hit 2-6/ damage 1/ crit 3
Target is stunned
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Whirling death
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Cooldown 5/ duration 2
Whenever this character is hit by an ability,you may make two double blade ability attempts on the source character.
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Darreena
Halfling
Health: 5
Speed: 5
Ability name
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Ability description
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stab
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Melee range 1/ to hit 2-6/ damage 1/ crit 3
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Bomb blast
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Cooldown 2
Place a bomb token within 10 spaces of you, if an enemy would enter within 3 spaces of it, destroy it and each character within 5 of it must roll a d6, on a 1 they take 3 damage, on a 2-3 they take 1 damage, and on a 4-6 they take no damage.
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assassinator
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Passive
If invisibility is active then double damage dealt by stab, and 5s count as crits as well.
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Back stab
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If the target didn’t move last turn gain +2 to your roll
Melee range 1/ to hit 4-6/ damage 2/ crit 6
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invisibility
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Cooldown 6/ duration 3
When you are targeted by an ability you make make up to your full movement immediately then the ability resolves
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