Characters

Shorebane
Health: 5
Speed: 6
Movement: swim/ walk

Ability name
Ability description
Anchor bash
Melee range 3/ to hit 4-6/ damage 2/ crit 3
Hook grab
Range 8/ to hit 3-6/ damage 1/ crit 3
The target is immediately moved to an unoccupied space adjacent to you.
Slippery Lad
passive
While you are on a water tile enemy characters have -3 on to hit rolls targeting this character. if an attack misses you while your in water immedietly move 2 spaces.
Net trap
Place a trap adjacent to you. You may only have 1 trap out at a time.
Flood
Cooldown 7/Duration 3
Turn all ground spaces into water, and water into ground
"gibble gobble swallow the man, catch him up let him him scream down your throat" -ravings of the shorebane

Adohitlax
Lizard
Health: 5
Speed: 9
Movement: walk
Ability name
Ability description
slice
Melee range 2/ to hit 3-6/ damage 1/ crit 1 poison
If you succeed on this ability you may make it again, you can only activate this ability up to 4 times per turn.
Healing spit
Range 2/ heal 1d6
If you would roll less than a 3 then heal 3 instead
blood trail
Passive
If there is an enemy that's health is not equal to its starting health within 18 spaces of this character then this character can move an additional 4 spaces each turn.
Death vomit
Cooldown 3/ duration 1
If an enemy character enters within 3 spaces of this character deal 1 damage to them, if an allied character does heal them for 1
Whirlwind of death
Cooldown 4/ duration 2
you may use slice any number of times but only as a result of hitting, and you get +1 to all slice rolls
"hiss" - adohitlax

Zargath
Demon
Health: 6
Speed: 12
Movement: flying 1
Ability name
Ability description
claw
Melee range 1/ to hit 3-6/ damage 1/ crit 2 fire
Tail whip
Range 6/ to hit 3-6/ damage 1/ crit 1 fire and the target is moved to an unoccupied tile adjacent to you and is stunned for one turn.
Demon hide
Passive
If the last ability to target this character got a crit then the next ability gets -4 to its to hit roll, and if the next ability fails to hit heal 1
Devil's roar
Cooldown 4/ duration 1
Allies get +1 to speed, enemies get -1 to speed
Fire and brimstone
passive
All abilities your teammates use that target enemy characters deal 1 additional fire damage.
"these souls? yeah these souls here are prime, but over there no way. I got the deal i got the best souls around, stick with daddy zargath and you get the best deal on souls anywhere" - zargath

Bag
Goblin
Health: 4
Speed: 8
Movement: walk
Ability name
Ability description
shank
Melee range 1/ to hit 2-6/ damage stun/ crit 1 poison
If a character stunned by this ability is killed this character gains levels instead of the character who killed the character
Warcry
Passive
Reduce the respawn time of your characters by 1 while this character is alive
scurrier
Passive
If this character moves its full movement each turn then at the end of the turn heal 1
bite
Melee range 1/ to hit 2-6/ damage 2/ crit 4
Bag ‘em and scurry
Melee range 1/ to hit 5-6
Remove target character from the game, during each of their activations they must roll a d6, on a 6 return them to the game in an unoccupied space adjacent to this character.
If this character would die place any characters currently removed from the game into an unoccupied space adjacent to the space occupied by this character before they were killed.
"I like bags, I really like bags. I named myself after bags" - Bag

Ruven
elven
Health: 5
Speed: 7
Movement: walk
Ability name
Ability description
Ready arrow
Then next time an enemy would move within 9 spaces of this character roll a d6 if the result is 2 or higher then they take 1 damage, on a result of a 6 they take 2 damage instead, you may choose to have this ability activate instantly if there is already an enemy character within 9 spaces targeting them as if they had just moved
spear
Melee range 2/ to hit 4-6/ damage 1/ crit 2
Enemies hit by this ability may not move into spaces adjacent to this character during their turn.
quick draw
passive
Each time you activate ready arrow it takes effect twice
Steady hand
Cooldown 3/ duration 2
whenever your characters miss an ability to hit roll put characters you control gain an additional +1 to hit rolls
Ready flurry
Cooldown 3/ duration 2
You may activate ready arrow upto 3 times
"Tomu mem uil mem runuiu" - elvish warchant

ruby slicer
Dwarven
Health: 12
Speed: 4
Movement: walk
Ability name
Ability description
Charge n' Chop
Move upto 5 spaces in a straight line then use this ability
melee range 1/ to hit 3-6/ damage 2/ crit 4
The target is stunned for one turn
Health potion
cooldown 3
Heal 1d6
Defensive stance
Cooldown 3/ duration 2
Reduce any damage you would take by 1 to a minimum of 1.
Chop
Melee range 2/ to hit 3-6/ damage 3/ crit 5/ cooldown
Juggernaut
Cooldown 6/ duration 1
You may activate chop ‘n charge as well as defensive stance this turn, also chop ‘n charge gains “if you hit with this ability make and additional chop ‘n charge immediately”
"How niorm niorm yistor heorm nyr gron gri rubies gimf ruminu; rubies yistor heorm nyr niorm gimf ruuu ruwinu" -the ruby slicers blade inscription


Kazod
Orc
Health: 8
Speed: 5
Movement: walk/ flying 3
Ability name
Ability description
cane
Melee range 1/ to hit 3-6/ damage 1/crit 2
Inspiring magic
Cooldown 2/ duration 1
Allies gain +1 on their to hit rolls for abilities
telepunch
Melee range 3/ to hit 2-6/ damage 1/ crit 2
Orc savagery
Cane now does 3  damage and 6 damage on  a crit
Card trick
Cooldown 5/ duration 2
Activate inspiring magic this turn then it gains “whenever an allied character hits with an ability they had to roll for then increase the duration of this ability by 1”
"i was going to get kicked out of my house if i didnt participate in this please do not engage with me" - Kazod
Sultana
Human
Health: 5
Speed: 10
Movement: walk
Ability name
Ability description
Double blade
Melee range 2/ to hit 2-6/ damage 3/ crit 4
Chain blade
passive
Double blades range is now “melee range 3”
Double strike
Cooldown 3/ duration 2
You may use two abilities per turn
kick
Melee range 1/ to hit 2-6/ damage 1/ crit 3
Target is stunned
Whirling death
Cooldown 5/ duration 2
Whenever this character is hit by an ability,you may make two double blade ability attempts on the source character.
"i will kill any man who stands between me and my goals" -Sultana

Darreena
Halfling
Health: 5
Speed: 5
Movement: walk
Ability name
Ability description
stab
Melee range 1/ to hit 2-6/ damage 1/ crit 3
Bomb blast
Cooldown 2
Place a bomb token within 10 spaces of you, if an enemy would enter within 3 spaces of it, destroy it and each character within 5 of it must roll a d6, on a 1 they take 3 damage, on a 2-3 they take 1 damage, and on a 4-6 they take no damage.
assassinator
Passive
If invisibility is active then double damage dealt by stab, and 5s count as crits as well.
Back stab
If the target didn’t move last turn gain +2 to your roll
Melee range 1/ to hit 4-6/ damage 2/ crit 6
invisibility
Cooldown 6/ duration 3
When you are targeted by an ability you make make up to your full movement immediately then the ability resolves
"whatever you're accusing me of i didn't do it. definitely didn't" - Darreena








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